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Of course, if you leave the clock setting as is, it runs from 0 to 1 so if
you render a movie with 100 frames and then again with 200 frames, the
flapping speed in the second movie will be half that of the first, perhaps
it's better to use frame_number, to keep it consistent no matter what the
length of the animation. But it really depends on the situation.
-tgq
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3bc6edd0@news.povray.org...
> // more like this
> ////////////// Camera //////////////////////
> camera { //
> right < -1.333, 0.0, 0.0 > //
> up < 0.0, 1.0, 0.0 > //
> direction < 0.0, 0.0, 1.0 > //
> location < 5.0, 5.0, 20.0 > //
> look_at < 0.0, 0.0, 0.0 > //
> } //
> ////////////// end Camera //////////////////
>
>
> /////////////// Light ////////////////
> light_source { < -100.0, 100.0, 100.0 >
> color rgb < 1.0, 1.0, 1.0 > }
> ///////////////////////////////////////
> /////////////// Light ////////////////
> light_source { < 100.0, 100.0, 100.0 >
> color rgb < 1.0, 1.0, 1.0 > }
> ///////////////////////////////////////
>
> #declare Ydimension = 30.0;
> #declare zdimension = 60.5;
> #declare flapSpeed=12;
>
> cylinder {
> -3*x, 3*x, 0.5 pigment { rgb 2 }
> translate 3*x
> rotate <
> 0,
> cos((clock*flapSpeed)*(2*pi))*Ydimension,
> sin((clock*flapSpeed)*(2*pi))*zdimension >
> }
>
>
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